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Home Archive for category "interviews" (Page 4)
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PAX East 2013: Transistor Interview

Chip and Ryan talk with SuperGiantGames about their latest title, Transistor, slated for next year.

 
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PAX East 2013: Ascend New Gods Interview

Chip talks about the upcoming free to play game, Ascend New Gods, coming to Xbox Live Arcade.

 
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PAX 2013: McDroid Interview

Chip talks McDroid and strawberries, two things that surprisingly go together. In short, McDroid is a 3rd person tower defense game with robots and strawberries as currency. Check out the video below for more.

 
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PAX East 2013: Deus Ex Human Revolution Director’s Cut Interview

Chip talks about the upcoming Director’s Cut of Deus Ex: Human Revolution, coming to the Wii U.

 
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PAX East 2013: Loco Cycle Interview

Chip talks with Mike from Twisted Pixel about their upcoming game Loco Cycle.

 
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PAX East 2013: Steve Jackson Games Interview about Castellan and Ogre

Chip looks at Steve Jackson’s upcoming games for 2013, Castellan and Ogre.

 
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PAX East 2013: Heroes and Generals Interview

Chip talks about the upcoming free to play game Heroes and Generals. Set during WWII, each life you use is an actual battlefield resource allocated by someone else, which gives the game a very interactive feeling.

 
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PAX East 2013: Naughty Dog’s The Last of Us Interview

The latest from developer Naughty Dog isn’t an Uncharted title. In the interview below Chip talks about The Last of Us, an upcoming survival horror action game. The level we saw at PAXe 2013 took place in a post-apocalyptic Boston and while there will be other locations in the game, they weren’t willing to confirm them at this

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PAX East 2013: Metro Last Light Interview with Dmitry Glukhovsky and Jeremy Greiner

Who better to describe a game world based on a book, than the author of the book himself. In the interview below, Chip talks with Dmitry Glukhovsky and Jeremy Greiner about the upcoming title Metro Last Light, the sequel to Metro 2033.

 
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PAX East 2013: Able Gamers Interview

The Able Gamers Foundation is an organization that works towards making games more accessible for everyone. They do this by working with game developers to add features to make games more reachable.   In a world filled with barriers, video games provide a way to help level the playing field and increase the quality of

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