With a great comic inspired art style, the frantic side-scrolling co-op beat ‘em up action makes Sacred Citadel a blast. With four classes to choose from, the game is very reminiscent of the old Teenage Mutant Ninja Turtles arcade game, or more recently Castle Crashers. Additionally, your character is persistent across the game. Definitely a title that
PAX East 2013: Saints Row IV Interview
Chip talks with Volition about Saints Row IV, a game that is literally out of this world. A dubstep gun, inflatoray, super powers, what more could you want?
PAX East 2013: Vlambeer Interview about Ridiculous Fishing and Laftrauser
Chip talks with Vlambeer about their iOS game Ridiculous Fishing and their upcoming flying game, Laftrauser.
PAX East 2013: Dead Island Riptide Interview
Chip talks with Alex about Dead Island Riptide. While not a direct sequel, Riptide looks to expand on the best parts of the original for a full great new game. Check out the interview for more info and the game when it release in about a month.
PAX East 2013: Wind Forge Interview
Chip talks with the developer behind WindForge, an upcoming side-scrolling PC game. At its core it’s an RPG set in a sky world where everything is destructible, including minable whales. Be sure to check out the interview below and vote for it on Steam Greenlight.
PAX East 2013: Beatbuddy Interview
Chip talks with Threaks, the folks behind Beatbuddy, an action music adventure game in which you experience a whole song throughout each level.
PAX East 2013: Anomaly 2 Interview
Chip talks with Pawel about Anomaly 2, a reverse tower defense game set in the future where machines have overrun the world.
PAX East 2013: Secret Ponchos Interview
Chip talks with the developer of Secret Ponchos, an upcoming spaghetti western style isometric shooter.
PAX East 2013: Boo Bunny Plague Interview
Chip chats about the upcoming indie game, Boo Bunny Plague, an action platformer with musical cutscenes.
PAX East 2013: Sanctum 2 Interview
Sanctum is a game I played briefly on PC with a few friends. In short, it’s an FPS tower defense game. You can design a maze for the enemies to follow and choose which weapon emplacements will go where, all the while providing added support from your own weapon. Sanctum 2 looks to step it








