Facebook Twitter Gplus YouTube E-mail RSS
magnify
Home editorial Gimme Gimme Moar: The Final Hours of Portal 2
formats

Gimme Gimme Moar: The Final Hours of Portal 2

Published on April 28, 2011 by in editorial

It is rare within the games journalism core of content producers that we see much innovation, let alone in long form writing. Geoff Keighley a.k.a Mr. GameTrailers TV has released an excellent piece of journalism that I wish to tell you about. Having been released during the launch week of Portal 2, his application, The Final Hours of Portal 2 is a ten thousand word piece on Valve and their recent title, Portal 2 (maybe you have heard of it).

In its pages are not only his thoughts on the game, but actually how Portal became a retail product. If you don’t know, it started out as a fan project, Narbacular Drop, created by some students at Seattle based design school, DigiPen. Over the course of a few years, with the help of Valve employees Erik Wolpaw and Chet Faliszek, the original Portal was born. I don’t want to reiterate everything in the piece because it is worth the experience. Currently it is only available on the iPad, but an iPhone version is planned.

If you love reading magazines, or are interested in learning more about the enigma that is Valve Software and, of course, if you own an iPad, spend the two dollars. I cannot recommend it enough. If you have purchased it, please let me know what you think about it and we can discuss it on this week’s B-Team Podcast. This is the future of games journalism, especially with recent increase in popularity of tablets and apps. Oh yeah, and I want MOAR of this, like now…pretty please.

Link to iTunes

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments